A Long Way DownA short, atmospheric linear adventure created for my FdA Games and Interactive Design degree.

A Long Way Down is a short, atmospheric linear adventure created alongside my friend Sam as a project for our FdA Games and Interactive Design degree. My role was art direction including the lighting, level design, and majority of asset creation for the project. This is the follow up project to our previous work: Nightmare, and was made to be an evolutionary improvement of it. The demo is available to download and play on Itch.io.

A Long Way Down Title sequence

A Long Way Down Intro Showcase
A Long Way Down Tree Bridge Showcase
A Long Way Down Final Climb
Alternate night lighting idea
Early environment stage
A Long Way Down Forest Showcase
A Long Way Down Swamp Showcase
A Long Way Down Cliff Jump
Old colour grade on forest section
Initial style experiments

Nightmare

This is the environment I created in collaboration with Sam Griffiths for our UAL Level 3 Extended Diploma in Games and Interactive Media Year 1 final major project which concluded on 21 April 2021. I was in charge of the art side of the project including asset production, composition, and lighting. Additionally, I created the short cinematic shown below.

Frame 0600
Development image 1
Frame 1182
Development image 2
Previous: Pasikdhar
Next: Mortis