Digital Artefact: Corridor (Incomplete)
- unreal engine
- blender
- davinci resolve
- photoshop
- education
The outcome I went into this project expecting was that I would produce an environment made entirely from scratch which I could create a short test virtual production shot in utilising a motion capture camera rig and live keying. Later I would then properly composite the two bits of footage together.
This project is presented here in the state it was upon the university deadline. There were a couple issues that occurred towards the end of production which is why the project is listed as incomplete.
Using Lumen for global illumination.
Set the project to use deprecated hardware raytracing instead of Lumen, which resulted in the light spill on the walls being fixed.
First steps of migrating the scene over to Unreal Engine. Focusing on recreating the lights from Blender into Lumen. I am having issues softening up the shadows being cast from the light shade and wall mounting.
Modelled a new scene design by creating repeatable assets in Blender and utilising collection instancing.
Initial idea made and presented in Blender for the project pitch.
Virtual production DaVinci Resolve delta key
Wallpaper peel test