Digital Artefact: Corridor (Incomplete)A virtual production horror environment made in Unreal Engine 5 and inspired by The Shining.
The outcome I went into this project expecting was that I would produce an environment made entirely from scratch which I could create a short test virtual production shot in utilising a motion capture camera rig and live keying. Later I would then properly composite the two bits of footage together. All of the elements of this goal are presented here but sadly due to a data corruption issue, they were not able to be presented in a combined state. The project is presented in the state it was upon the university deadline and is listed as incomplete.
Using Lumen for global illumination.
Set the project to use deprecated hardware raytracing instead of Lumen, which resulted in the light spill on the walls being fixed.
First steps of migrating the scene over to Unreal Engine. Focusing on recreating the lights from Blender into Lumen. I am having issues softening up the shadows being cast from the light shade and wall mounting.
Modelled a new scene design by creating repeatable assets in Blender and utilising collection instancing.
Initial idea made and presented in Blender for the project pitch.
Virtual production DaVinci Resolve delta key
Wallpaper peel test